Wednesday 30 January 2013

#4.2 Tutorial (LibGDX & MTX) Test_08_SmartModels


This is where thing gets exiting. SmartModel is designed for and easy life for LibGDX Scene2D and Live Wallpaper developers. Lets talk about it.

















#4.1 Tutorial (LibGDX & MTX) Test_07_EffectCreator


Time to move on to fun stuff like effects. Effects are simply combination of Scene2D Actions. In order to prevent code duplication in everywhere. I collected useful effects under EffectCreator class, you can create effects in a single line of code and dispose them from stage if you want. It is very convenient and useful. Everything is so fast and easy to use.

















Tuesday 29 January 2013

#3.7 Tutorial (LibGDX & MTX) Test_06_CollisionDetection



Some developers may need collision detection for actors.

 
















#3.6 Tutorial (LibGDX & MTX) Test_05_InputIntent 2


What if I just need to detect swipe intentions not minor drags on the screen. The very simple solution is again InputIntent class.

FOR EXAMPLE: When you get notification center in android, you need to drag abit longer, nut just minor drags like 4-5 pixels.

















#3.5 Tutorial (LibGDX & MTX) Test_04_InputIntent 1


Sometimes we need to detect drag direction of user (without removing finger off the screen or vice-versa), Also we may need to detect which area of the screen being touched at the moment. The solution is InputIntent Class, extremely easy to use.

















Monday 28 January 2013

#3.4 Tutorial (LibGDX & MTX) Test_03_AbstractActors


AbstractActors are %100 same with Mtx v1.0 with additional features;

- New constructor with DIPActive (we talked about this previously...)
- Particle Ready
















#3.3 Tutorial (LibGDX & MTX) Test_02_AppSettings


Test_01 is for all tests menu screen, so there is not much talk about main menu at the moment. Here lets look at Test_02:
















#3.2 Tutorial (LibGDX & MTX) Anti-Strecth/Black Bars Formula


STRETCHING / BLACK BARS

What is the problem of all developers, definitely device resolutions. Is there a perfect fix for the problem, unfortunately NO, but we can %90-95 adopt a solution to fix this problem. Of course, there is already another solution with black bars, but we do not want that.

What are the regular resolutions, 320x240, 480x800, 960x540, 1280x720, 1920x1080 and other similar resolutions with minor changes.


If you already use the Mtx v1.0, you will see the stretch problem for the devices with different resolutions beside 800x480. But with Mtx v2.0, I created a basic idea to fix the problem.































#3.1 Tutorial (LibGDX & MTX v2.0) Tutorial Structures & Project


Since Mtx v1.0, couple of new changes made over mtx, it is now more structured. Project and tutorial style will be similar with minor changes. If you like LibGDX Scene 2D, this will make your life easier for games, games menus, live wallpapers and so on...
















Saturday 26 January 2013

Mtx v2.0 Almost Here


First of all, I have to thank LibGDX family. They helped me make a small fortune from games and live wallpapers.

I managed to finish the second version of MTX with sexy new features beside my works with other developers. Everything is much easier.

Many problems are fixed. Its totally game and live wallpaper ready. I will start publishing tutorials with the code next week.

Stay tuned....

Tuesday 22 January 2013

Blog Updates

I was updating the blog recently, its now %90 updated. I am working so hard nowadays, but many things are completed now. Stay tuned...