Saturday 27 July 2013

# Developer Log - Why does LibGDX (Mtx) awsome with Unity3D ?


Hi my fellow developers, I have been extremely busy and working and working alot. Done couple of clients works, completed around 10-12 android apps, studying and learning about marketing, experimenting with ad networks, the most important one is I was focusing on Unity3D.

By the way some of our apps with other developers (sorry our strict policies) become very very successful, quite an achievement for us.



SECRET PROJECT
I have a top project with the highest priority at the moment. For my latest game (Still a secret) I made a simple level editor with LibGDX/MTX in only 3 days, this was awesome and essay. Game will be Unity3D the game.

Here is my simple level editor


How things will work ?
1. Create a level in LibGDX editor
2. Export level to xml file in a single second
3. Read xml file in Unity3D
4. Start Level



I AM A LAZY GUY, SO I NEED TO BE SMART
I decied this game around 1 week ago, it should be awsome and very long around 300 levels. I made the editor so that I can make a single level under 7-8 minutes :D and directly test the level in unity in 2 minutes, all together 10 minutes for a level, pretty awsome.



BUDGET
I bought these at the moment:
Unity3D NGUI: $95
Unity3D Galaxy Pack: $15

I will buy:
Epic Music Pack: $40
Some assets around: $25

Marketing :
Thinking around $1000 as start

So total will be around $1200 for the game, It is pretty cheap as you see for the start.




UNITY3D
I love LibGDX and Mtx, both very neat, easy to use, mostly error free, totally user control. For Unity3D I cant say same things, scripting is boring, untidy, editor with full of errors, stupid bugs, unknown backed crashes, so as you understand unity3d means unlimited problems.

On the other hand Unity3D is lighting fast, NGUI is awsome for GUIs. If I make a game with LibGDX in 30 days, I can make same game in Unity3D in around 6-7 days, no shitttinggg... The difference is FPS, LibGDX has awsome FPS, but Unity3D will not even open in many devices.



MTX
I of course continue my LibGDX adventure with Mtx, but nowadays I am very busy with learning, testing and other stuff... Mtx v2.1 still in beta but %100 functional without errors, so you can use it.





Take care everybody.