Mobile Tutorial Series (LibGDX & MTX)


Code

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Series 1 (Introduction to MTX with LibGDX Scene2D)

In this series I will talk about Mini-MTX framework which built on LibGDX Scene2D. This is a mandatory series, if you want to continue other series. I will talk about the structure of MTX, screen systems, advanced actors, game specific buttons, animations and cool effects and so on.

#1.1 Tutorial (LibGDX & MTX) Introduction



Series 2 (Useful Things)

This is a series for showing power of LibGDX and MTX, I will show you that things can be done extremely fast with high efficiency, This series is not mandatory but it is highly suggested. You learn about splash/loading screens, creating main menu, level menu, game menu without any effort and more will be coming in time.

#2.1 Tutorial (LibGDX & MTX) Test5_SplashScreen

#2.2 Tutorial (LibGDX & MTX) Test6_CoolMainMenu




Series 3 (Introduction to MTX v2.0 with LibGDX Scene2D)

Mtx v2.0 is now here with lots of new features, it is strongly recommended for you to finish Series 1& 2 understand the basics. In this series we will talk about new project, overcoming strecthing/black bar problems, abstractactors, auto positioning, input intents (drags, drag direction, swipe dectectsion), simple collision detectsions for actors.

#3.1 Tutorial (LibGDX & MTX v2.0) Tutorial Structures & Project

#3.2 Tutorial (LibGDX & MTX) Anti-Strecth/Black Bars Formula

#3.3 Tutorial (LibGDX & MTX) Test_02_AppSettings

#3.4 Tutorial (LibGDX & MTX) Test_03_AbstractActors

#3.5 Tutorial (LibGDX & MTX) Test_04_InputIntent 1

#3.6 Tutorial (LibGDX & MTX) Test_05_InputIntent 2

#3.7 Tutorial (LibGDX & MTX) Test_06_CollisionDetection




Series 4 (Fun & Cool Things)

This series is for showing nice effects and smart actions for your games and live wallpapers. The best part is, it only requires single line of code to create effects or couple of line of codes for smart actions. Game effects, Menu effects, Information panel effects, Background environments and more can be done in seconds....

#4.1 Tutorial (LibGDX & MTX) Test_07_EffectCreator

#4.2 Tutorial (LibGDX & MTX) Test_08_SmartModels



Series 5 (Game Manager & WorldScene2D)

Now you have many skills to work with. It is time move beyond the MTX, and look at the structure of games and live wallpapers that can be built with LibGDX Scene2D. How easily we can manage the world, create new layers, control the game state, use effects and so on.

#5.1 Tutorial (LibGDX & MTX) Game Manager

#5.2 Tutorial (LibGDX & MTX) World Scene2D

#5.3 Tutorial (LibGDX & MTX) Game State



Series 6 (Flame Words Game with MTX v2.1 BETA)

You get the idea, you are alright. Now it is time to jump to game development from A to Z. This will be sample game created in around 2 weeks time with basic principles for you to understand. You must finish the tutorial series 1,2,3,4,5 before starting this series. I also suggest you to look at "Show Us The Good" tutorial series for advanced menu creations with unlimited flexibility.

I will be making and publishing tutorials day by day...






#6.1 Tutorial (LibGDX & MTX 2.1+) Flame Words - The Project

#6.2 Tutorial (LibGDX & MTX 2.1+) Flame Words - The Structure

#6.3 Tutorial (LibGDX & MTX 2.1+) Flame Words - MainStarter / AbstractGame

 



Show Us The Good Series

This series is for showing real power of LibGDX Scene2D and Mtx. Cool Gaming Menus, Partial Gaming Codes, Animations and Effects, High Quality Live Wallpaper Techniques and so on...

It is essential to finish Free Tutorial Series 1,2,3,4 to fully understand "Show Us The Good" series.


# Tutorial (Show Us The Good Series) - Jungle Game Menu